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  • my CV (PDF)
  • roberto.christen -at- gmail -dot- com
  • +46 (0)73 094 0998 (Sweden)

Roberto Christen

Graphic and Interaction Designer

Newer Projects > Student 2007-2008

Design is a Game at UID

Game Design - 2007

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Held in conjunction with the Mads Clausen Institute at the University of Southern Denmark, Design is a Game was a group workshop that explored the board game as a trigger for reflection and action in groups. Instead of competition, the resulting game my group produced required collaboration between players to reach the highest score.

Our game concept, Fourem, is a turn-based strategy game that revolves around color grouping. We tested our game prototypes throughout the length of the workshop to validate and inform ideas.

Aside from the ideation phase, there were a couple of areas of particular challenge. Writing instructions and finding the right level of difficulty to ensure repeated playability both required a lot of trial and error.

The final game prototype was produced and packaged inexpensively and with ingenuity in use of available materials.

Design is a Game

Final game package - flat

Design is a Game

Design is a Game Design is a Game

Assembly progress

Design is a Game Design is a Game

Instruction booklet cover and content detail

Design is a Game

Testing the game



Background
The initial part of the project involved interviewing members of a creative group in a corporate setting to understand their dilemmas working together.

I created a simplified scenario based on the discoveries gleaned from a series of phone interviews with the team members of that group.

Group Partners
Jo Degraef (MCI), Ólafur Ómarsson (MCI)

Design is a Game

Design is a Game

Design is a Game

Scenario storyboard

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