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Game Design - 2007
Held in conjunction with the Mads Clausen Institute at the University of Southern Denmark, Design is a Game was a group workshop that explored the board game as a trigger for reflection and action in groups. Instead of competition, the resulting game my group produced required collaboration between players to reach the highest score.
Our game concept, Fourem, is a turn-based strategy game that revolves around color grouping. We tested our game prototypes throughout the length of the workshop to validate and inform ideas.
Aside from the ideation phase, there were a couple of areas of particular challenge. Writing instructions and finding the right level of difficulty to ensure repeated playability both required a lot of trial and error.
The final game prototype was produced and packaged inexpensively and with ingenuity in use of available materials.
Final game package - flat
Assembly progress
Instruction booklet cover and content detail
Testing the game
Background
The initial part of the project involved interviewing members of a creative group
in a corporate setting to understand their dilemmas working together.
I created a simplified scenario based on the discoveries gleaned from a series of phone interviews with the team members of that group.
Group Partners
Jo Degraef (MCI), Ólafur Ómarsson (MCI)
Scenario storyboard